Riding The Infinite Subway

Over the weekend Gabby took me on a cross-Structure trip via the Infinite Subway.

That may sound grandiose, like Galaxy Express 999 chugging through the sky, but the reality is much more weird.

Essentially, all rail systems all over Variant 237, and all other related echoes of Earth, are interconnected in ways that only the etched or spiritually adept can take advantage of. You can get on the train in Tokyo and get off a few minutes later in Munich, if you know how.

This was far from an accident – Cassandra was always a big fan of trains, and one of her many selves orchestrated a construction project that lasted for tens of thousands of years. The essential task was how to physically move as many people as possible from our world to the Structure at large, without having to have them die and transfer through the White. The overall network started before the wheel was invented, and crosses time and space, but it didn’t come to its culmination until various subway networks started showing up over the past 200 years.

Their locations and paths of growth may seem to be haphazard, but they were selectively placed to tie into pre-existing nodes of what’s called the “Agartha Network” by New Age thinkers – I can’t possibly give a treatise about that right now, but sufficed to say that most every hollow Earth theory and pre-diluvian master race story has some reflection in the overall Structure.

It’s hard to say how much of the Structure existed before Cassandra got a hold of it, but she essentially overlaid a connective narrative and map, thereby both changing and inspiring historical construction. For example, the transition from the San Francisco Bay Area Key System of streetcars and buses, which existed through the first half of the 20th century, to the more “modern” Bay Area Rapid Transit (BART) and AC Transit systems, was not just influenced by the oil and car companies, or political infighting between cities. The Bay Area is a natural gateway into the Structure, and it had to be controlled and closed, via bridges and more narrowly focused transit systems, to prepare for the domination of S.OS 50 years later. Essentially, the Bay Area was constructed as a highly regimented turnstile into the Structure, one that could hold in S.OS when the time came.

Thus, it wasn’t coincidental at all that Jenny was held in Berkeley, or that Ai decided to live there. I’ll have to talk more about this some other time.

The current BART system is one of the Grand Central Stations into the Structure, and Gabby and I used it as our launching off point for our worlds tour. One thing I want to make clear is that the current custodians of all of these transit systems have no idea about their higher purpose. The control points were designed to be only for Collective use, but that became a bit of a problem during the e-punk explosion of the early 90s – reality hackers found out how to game the system, and then sold special etches and circuit clothes that would allow limited travel through at least all of the invisible transfer points of that Variant.

If it’s not clear, the Infinite Subway lets you travel in time, as well as space – at least until the moment that subway system first opened (or in some cases, when the tunnels were first bored). Thus, it’s possible to connect certain systems to jump around the past few centuries, and beyond that some of the more ancient networks can be used, with permission/initiation. It’s also possible (but very rare) for ancient travelers to show up in the current system, but in general the firewalls prevent such time jaunts in either direction.

After what happened at the Warehouse, with S.OS’s deadly tantrum via Helena, Joey made the call that the easiest way back to 1994 would be via the nearest BART station – North Berkeley, about a mile away. It was one of the earliest, central stations in the network, so it was very popular for travelers.

He could find a few cracks in the Structure, right at the Warehouse, that he alone could get through, but the whole team needed to assemble at Point One, to enact Ai’s plan. Plus, part of the plan was to carry along the PRS units (Plastic Robot Sculptures – no one could find a better name in the spur of the moment), and inanimate objects couldn’t travel through such holes.

A few word about the PRSes, if it wasn’t clear before. They were created via a joint project via Ai and certain more moderate S.OS fragments, as a way for normal Pure Land Antennas to have more solid telepresence. They could be remotely puppeted by anyone who’s etched (and has the right clearance), and they could wear the skin of any Ghost, in Collective or Agartha Labs formats. They were even able to manifest a limited range of Pure Land Antenna powers, like cloaking or energy bursts. Designed to be put together quickly and cheaply, using available materials, the prototypes used PET bottles, coins and cell phones due to their ubiquity. The PRSes can even assemble themselves, to a point. Once one unit is made, then the torso can be used to make another, in a form of remote materials fabrication, like a 3D printer.

Finally, they also have the infiltration tools that S.OS/Satomi programmed in, so not only can they fight in the here and now, but also electronically.

Cassandra knew from the beginning how things would end, so she wanted to help contain Helena and S.OS, and the PRSes were a part of that.

Ai also knew what was going to happen, and it turns out that her whole “I’m going to give up and go running to Mommy” act for the past few months was a ploy, designed to make the Nameless and the more hostile S.OS fragments think they were winning. In reality, Ai controls every single brain of every person that’s alive, and even though she claimed not to influence others except when absolutely necessary, she ends up doing it all the time, especially if that brain is interfaced with one of the elemental powers.

It’s all really complicated, with multiple triple crosses and sacrifices that only made it seem like the Collective was losing. However, it ended up that Ai bit off way more than she could chew, and the perception became reality.

It only took a few minutes for us to gather our things and shut down the 2011 version of the warehouse. It turns out that Miranda naturally has specialized abilities to manipulate Space (which is the relation between Matter now) and Time (the movement of Matter in relation to itself). It’s easy enough for her to teleport, or to travel certain distances in time, but she doesn’t have any sort of universal knowledge, beyond that which S.OS and the Nameless can provide. So, she can’t make new Variants, but she can take a bit of matter between Point One and Point Zero – known quantities of Space/Time that are essentially mapped. This is how she’s been able to simulate the tip of the Trouble Twins iceberg of powers, such as during the instant etching marathons the Cassandra highlighted in the puppet show.

This all begs the question – aren’t Ai and the Nameless natural born enemies? What of the truce/armistice, and of S.OS?

I’ll have to explain that all in a few days, but the essence is already right there in front of you. Ai controls all minds and spirits, S.OS has no spirit, and the Nameless is designed to orchestrate and contain all of the Structural powers. The Nameless is a mirror, and is easily influenced by who’s looking into it. Thus, the Nameless has been used by Ai and S.OS to meet their conflicting goals.

It’s easy to conflate S.OS with the Nameless, and to lump them together simply as “evil”. In fact, Ai has encouraged the Collective bloggers (that is, pushed our minds) to paint everything as a struggle between the righteous White and the terrible Black, led by forces that are beyond comprehension. That’s a much more effective recruitment tool than the truth.

I think I’m losing my focus. Maybe I’ve been avoiding talking about what happened at Point One for so long because it’s a bit too much to process.

I’m not trying to construct a story here with a perfect denouement. I’m just trying to let you know what’s really happening, which is all the more complicated because reality itself has become too malleable. Fiction is demanding its day in court, and the air is charged with crazy dreams come true, and basic prayers discarded.

I want to cash the checks I’ve written, so at least let me tell you how I died, and work back from there.

Helena the Grand Supreme found me hiding in Berkeley. She suffocated me by hand, with an Amoeba bag, and then teleported my lifeless body into the bathroom of Fat Slice. She took the Massive Cloud Burst from me.

Before that, I spent a week on the streets of Berkeley, operating in Emergency Mode without any real consciousness, doing little more than collect piles of 20s from passers by.

I traveled back to 2011 through the Structure via one of the labyrinth gateways in the Oakland hills, at the Sibley Volcanic Regional Preserve. They connect back before 1994, before Point One, and are commonly used for transit for those who have keys.

In 1994, at Point One, we used the empty Massive Cloud Burst to collect the powers of the Structure, before they entered April, Cathy, and Susan. That meant none of the daughters of the Collective except Ai were to have powers after birth – this was the sacrifice that everyone decided to make.

I used the S.OS kill-code in Phone’s jacket (formerly held in his OS) to disrupt S.OS in Sasha, killing her. Her spirit was given a chakra pass into the Structure.

We thought this would be enough – no more S.OS, no more powers, and Sarah could reincarnate via Emily. She would take care of everything.

Dying on the floor, she couldn’t take care of shit.

You know how when you’re really anxious you might want to check the locks 10, 20 times, just to make sure you’re safe?

Next time, the last time I’ll need to explain the mess were in, I’ll go over the lock that everyone forgot to check.

Click to continue RGA

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